Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.3 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 1.43 | Armor: 1
Crixalis was a normal scorpion in Kalimdor's deserts. For unknown reasons, he evolved much faster than his brothers, growing extremely large. Because he was still susceptible to the Lich King's mind control, he was summoned and is now guarding the Frozen Throne. While much larger, Crixalis still possesses his scorpian abilities, such as the power to burrow into the ground and resurface elsewhere, impaling all in his wake. His tail contains a violent venom, which causes his enemies to explode. Scouts have discovered that he can create large tremors in the ground, killing anyone distracted enough to get near him.
Burrowstrike (E)
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Mana Cost: 140
Cooldown: 11
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. In the same time his opponents take damage.
Level 1 - 20 damage per second, 200 AOE, invisibility lasts 20 seconds, 0.3 second delay before revealed
Level 2 - 40 damage per second, 250 AOE, invisibility lasts 40 seconds, 0.3 second delay before revealed
Level 3 - 60 damage per second, 300 AOE, invisibility lasts 60 seconds, 0.9 second delay before revealed
Level 4 - 80 damage per second, 350 AOE, invisibility lasts 80 seconds, 1.2 seconds delay before revealed
Channeling
Mana Cost: 60/ 50/ 40/ 30
Cooldown: 40
Caustic Finale (L)
Each of the Sand King's attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effect.
Mana Cost: N/A
Cooldown: N/A
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Mana Cost: 175/ 250/ 325
Cooldown: 140/ 120/ 100
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