Range: 600 | Move Speed: 315
Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 – 54 | HP: 454 | Mana: 285
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 | Armor: 0
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Illuminate (T)
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 500.
Level 2 - Can be channeled for 3 seconds, maximum range is 600.
Level 3 - Can be channeled for 4 seconds, maximum range is 700.
Level 4 - Can be channeled for 5 seconds, maximum range is 800.
Note: Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect units of around 350 left/ right of the wave.
Mana Cost: 150
Cooldown: 10
Mana Leak (E)
Casts a powerful inhibiting magic on another unit. In short, a mana rupture.
Level 1 - 0.035% of total manapool drained per unit moved. 5 seconds duration.
Level 2 - 0.04% of total manapool drained per unit moved. 6 seconds duration.
Level 3 - 0.045% of total manapool drained per unit moved. 7 seconds duration.
Level 4 - 0.050% of total manapool drained per unit moved. 8 seconds duration.
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total manapool drained per unit moved. So, if the target moves 700 units, at level 1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total mana pool. Duration of the buff is 5/6/7/8 If the target runs out of mana, the effect stops and the target is stunned for 1.25/1.5/1.75/2 seconds. Cast Range: 1200
Mana Cost: 75
Cooldown: 20
Chakra Magic (C)
Channels chakras through a friendly unit, creating a surge of mana. Cast range 900.
Level 1 - Restores 75 mana
Level 2 - Restores 150 mana
Level 3 - Restores 225 mana
Level 4 - Restores 300 mana
Mana Cost: 40/55/70/85
Cooldown: 19/18/17/16
Spirit Form (F)
Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. Morphs into a new unit for 40 seconds.
Level 1 - n/a
Level 2 - n/a
Level 3 - n/a
Mana Cost: 100
Cooldown: 80/70/60 seconds
Extra Spells:
Blinding Light (B)
Description: Blinds nearby units, causing them to miss 80% of the time for 3 seconds.
Cooldown: 20
Mana Cost: 50
Recall (R)
Description: Target an Allied Hero. Teleports the hero to your location after 5 seconds. If the target takes player based damage during this period, the ability is interrupted.
Cooldown: 40
Mana Cost: 100
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