Rattletrap - Clockwerk Goblin

By Cinder on 10:06 PM

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Rattletrap - Clockwerk Goblin
Range: 125 | Move Speed: 310
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.7
Damage: 49-51 | HP: 606 | Mana: 221
HP Regen: .97 | Mana Regen: .69
Attack Speed: 1.48 | Armor: 5

The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds: his body is sticked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.

Battery Assault ()
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - 20 Damage.
Level 2 - 40 Damage.
Level 3 - 60 Damage.
Level 4 - 80 Damage.
Mana Cost: 75
Cooldown: 32/28/24/20

Power Cog ()
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Lasts 3 seconds, 55 Shock.
Level 2 - Lasts 4 seconds, 70 Shock.
Level 3 - Lasts 5 seconds, 85 Shock.
Level 4 - Lasts 6 seconds, 100 Shock.
Mana Cost: 50/60/70/80
Cooldown: 15

Rocket Flare ()
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 5 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 15 seconds.
Level 4 - Deals 200 damage. Reveals for 20 seconds.
Mana Cost: 50
Cooldown: 30/25/20/15

Hookshot ()
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.
Mana Cost: 150
Cooldown: 80/60/40
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