Cairne Bloodhoof - Tauren Chieftain

By Cinder on 6:40 AM

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Cairne Bloodhoof - Tauren Chieftain
Range: 150 | Move Speed: 310
Primary: STR
Str: 24 + 2.7 | Agi: 14 + 1.5 | Int: 23 + 1.6
Damage: | HP: 0 | Mana: 0
HP Regen: | Mana Regen:
Attack Speed: | Armor: 3

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of The Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.

Echo Stomp (T)
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
Level 1 - Knocks out units for 2 seconds
Level 2 - Knocks out units for 3 seconds
Level 3 - Knocks out units for 4 seconds
Level 4 - Knocks out units for 5 seconds
Mana Cost: 100/115/130/145
Cooldown: 15 seconds

Ancestral Spirit (C)
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Level 1 - Deals 120 damage. Gives 3 attack damage and 1% speed per creep, and 10 attack damage and 5% speed per hero.
Level 2 - Deals 160 damage. Gives 6 attack damage and 1% speed per creep, and 20 attack damage and 5% speed per hero.
Level 3 - Deals 200 damage. Gives 9 attack damage and 1% speed per creep, and 30 attack damage and 5% speed per hero.
Level 4 - Deals 240 damage. Gives 12 attack damage and 1% speed per creep, and 40 attack damage and 5% speed per hero.
Casting Range: 1500
Area of Effect: 275
Duration: 8 seconds
Mana Cost: 110
Cooldown: 19 seconds

Natural Order (N)
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
Level 1 - 25% reduction
Level 2 - 50% reduction
Level 3 - 75% reduction
Level 4 - 100% reduction
Area of Effect: 250
Mana Cost: N/A
Cooldown: N/A

Earth Splitter (E)
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Level 1 - Deals 35% of targets maximum hp, and slows 30% for 3 seconds.
Level 2 - Deals 35% of targets maximum hp, and slows 40% for 4 seconds.
Level 3 - Deals 35% of targets maximum hp, and slows 50% for 5 seconds.
Mana Cost: 175
Cooldown: 90/75/60 seconds
Casting Range: 1600
Area of Effect: 350 (width) / 2400 (distance)
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