Thrall - Far Seer

By Cinder on 8:22 AM

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Thrall - Far Seer
Range: 600 | Move Speed: 300
Primary: INT
Str: 19 + 1.9 | Agi: 15 + 1.4 | Int: 22 + 2.5
Damage: 49-53 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1

Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out he was a descendant of the Frostwolf clan. He traveled to his ancestors village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy, and even control over time.

Thunder Strike (C)
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Level 1 - 50 damage per strike
Level 2 - 75 damage per strike
Level 3 - 100 damage per strike
Level 4 - 125 damage per strike
Allies withing 200 aoe will also take damage
Mana Cost: 130
Cooldown: 16 Seconds

Glimpse (D)
Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Level 1 - 600 casting range
Level 2 - 1000 casting range
Level 3 - 1400 casting range
Level 4 - 1800 casting range
Glimpse has some travel time, the target isn't instantly moved back.
Mana Cost: 160/130/100/70
Cooldown: 60/50/40/30

Kinetic Field (E)
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.
Level 1 - Lasts for 2.5 seconds
Level 2 - Lasts for 3 seconds
Level 3 - Lasts for 3.5 seconds
Level 4 - Lasts for 4 seconds
Has a 1.2 second cast delay before the field is fully formed.
Casting Range: 900
Mana Cost: 70
Cooldown: 14

Static Storm (R)
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Level 1 - Reaches 170 damage.
Level 2 - Reaches 210 damage.
Level 3 - Reaches 250 damage.
Mana Cost: 125/175/225
Cooldown: 85 seconds
The damage starts off slow and ramps up continuously until it reaches the max.
Total damage dealt in whole duration: 446.25/551.25/656.25
Area of Effect: 375
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