Dota 2 [Tinker]


In the early stages of a game, Tinker appears to be a straightforward offensive spellcasting hero, with two exceptionally dangerous single target abilities and a large Area of Effect ability. Laser deals extremely high damage to one enemy and temporarily blinds them, making it very deadly against fragile spellcasters and agility heroes who rely on their physical attacks. Heat Seeking Missile also does a lot of damage; it not only has a very long range, but will track a single enemy across the map, making it especially good for finishing off injured heroes.

March of the Machines can be difficult to master, but it will cause a lot of pain if placed correctly--not to mention the amount of gold it can harvest from plentiful creep kills. However, Tinker's true power lies in Rearm. With enough mana, Tinker can launch a constant barrage of spells on his enemies. Rearm also refreshes the cooldown of most inventory items, making high-priced equipment with active abilities far more effective for Tinker than other heroes.

Str: 17 + 2.00
Agi: 13 + 1.20
Int: 27 + 2.20

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