Kunkka - Admiral Proudmoore

By Cinder on 10:09 PM

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Kunkka - Admiral Proudmoore
Range: 128 | Move Speed: 300
Primary: STR
Str: 24 + 2.7 | Agi: 18 + 1.7 | Int: 18 + 2.2
Damage: 50-60 | HP: 606 | Mana: 234
HP Regen: | Mana Regen:
Attack Speed: | Armor: 4

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other, The Legendary Mariner by some, but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Torrent (E)
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, last 2 seconds.
Level 2 - 180 damage, last 3 seconds.
Level 3 - 240 damage, last 4 seconds.
Level 4 - 300 damage, last 5 seconds.
Mana Cost: 105
Cooldown: 12

Tide Bringer (D)
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.
Level 1 - +15 damage, 16 second cooldown
Level 2 - +30 damage, 12 second cooldown
Level 3 - +45 damage, 8 second cooldown
Level 4 - +60 damage, 4 second cooldown
This skill is just like Leviathan's Anchor Smash and Weaver double damage combined. Gives 15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.
Mana Cost:

X Marks the Spot (X)
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - 2 seconds, 500 cast range.
Level 2 - 3 seconds, 650 cast range.
Level 3 - 4 seconds, 800 cast range.
Level 4 - 5 seconds, 950 cast range.
Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.
Mana Cost: 110
Cooldown: 60/50/40/30

Ghost Ship (T)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - Coco's Rum lasts 5 seconds, 300 crash damage.
Level 2 - Coco's Rum lasts 6 seconds, 400 crash damage.
Level 3 - Coco's Rum lasts 7 seconds, 500 crash damage.
Mana Cost: 150
Cooldown: 100/80/60
Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo's Rum last 5/6/7 seconds.
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